Pages

Showing posts with label idsoftware. Show all posts
Showing posts with label idsoftware. Show all posts

Monday, August 5, 2013

W H I S P E R S O F S A T A N !!!

W H I S P E R S     O F     S A T A N !!!

Doom , doom , doom , another total conversion for doom 2... quite intriguing gameplay !!!

in order to play you need the original doom2.wad and I recommend to use gzdoom engine ....


- 30 never seen before levels
- 2 Unique secret levels
- 3 secret levels exclusive to Zdoom
- Evolving Theme
- All new music written by both of the authors, you will not be disappointed!
- Hundreds of additional and new textures
- Co-op and Deathmatch starts (though WOS is designed for Single Player)
- All difficulty levels
- All in one WAD -- no complicated start-up
- Built in MAPINFO
- Built in DEHACKED
- Designed for Boom compatible source ports


more info inside the zip in the download link!!!







Saturday, July 13, 2013

Urban Brawl

Urban Brawl is a mod conversion for doom 2, it's the sequel for action doom .
Doom 2 became a beat'em up game with new weapon and enemies , it took 10 years to develop !!!

from their site

Development on Urban Brawl began in 2004 just months after release of the original Action Doom. Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release. Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in cel-shading. The game's enemy roster was drawn on paper, scanned and coloured. Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies. Instead of using Doom's engine to calculate light, the lighting is texture based. Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.
The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no IWAD to run.
Outside of gameplay, the story is told mainly through black and white, film noir-style cutscenes inspired by Sin City. Darknation wrote most of the dialogue and cutscenes, while Mike Lightner contributed the voiceovers. The story can branch off in different paths depending on the player's actions, and features multiple possible endings.

The soundtrack was created entirely by Ralph Vickers.

On December 10, 2008, Action Doom 2 was one of the winners of the 2008 Cacowards.

















download