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Showing posts with label doom. Show all posts
Showing posts with label doom. Show all posts

Monday, August 5, 2013

W H I S P E R S O F S A T A N !!!

W H I S P E R S     O F     S A T A N !!!

Doom , doom , doom , another total conversion for doom 2... quite intriguing gameplay !!!

in order to play you need the original doom2.wad and I recommend to use gzdoom engine ....


- 30 never seen before levels
- 2 Unique secret levels
- 3 secret levels exclusive to Zdoom
- Evolving Theme
- All new music written by both of the authors, you will not be disappointed!
- Hundreds of additional and new textures
- Co-op and Deathmatch starts (though WOS is designed for Single Player)
- All difficulty levels
- All in one WAD -- no complicated start-up
- Built in MAPINFO
- Built in DEHACKED
- Designed for Boom compatible source ports


more info inside the zip in the download link!!!







Saturday, July 13, 2013

Urban Brawl

Urban Brawl is a mod conversion for doom 2, it's the sequel for action doom .
Doom 2 became a beat'em up game with new weapon and enemies , it took 10 years to develop !!!

from their site

Development on Urban Brawl began in 2004 just months after release of the original Action Doom. Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release. Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in cel-shading. The game's enemy roster was drawn on paper, scanned and coloured. Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies. Instead of using Doom's engine to calculate light, the lighting is texture based. Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.
The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no IWAD to run.
Outside of gameplay, the story is told mainly through black and white, film noir-style cutscenes inspired by Sin City. Darknation wrote most of the dialogue and cutscenes, while Mike Lightner contributed the voiceovers. The story can branch off in different paths depending on the player's actions, and features multiple possible endings.

The soundtrack was created entirely by Ralph Vickers.

On December 10, 2008, Action Doom 2 was one of the winners of the 2008 Cacowards.

















download

Saturday, June 8, 2013

the AbSoLuTiOn ?!?! (DooM 64 tc)

probably not many people would care for a doom 64 tc , but who loves doom probably already knows about these conversions.
really doom 64 for n64 wasn't a big hit in my opinion, but these two conversions are quite enjoyable ... just take a look

first one is The Absolution 

from their website:

Doom 64: The Total Conversion
So, with everything said and done, and the source for Doom being released some time ago, the time has finally come where Doom 64 is finally possible on the PC. As much of the aspects of the original Doom 64 game have been implemented, along with some welcome additions to keep everything fresh. 

There are 38 levels in the single player game, 32 from the original game and 6 completely new levels (Nukage Facility, Shadows Watching, Forbidden Deeper, Crisis, Death Labs and Doom 64 Museum). The pseudo-3D has been implemented, but regrettably, for technical reasons, keeping the bridges and having the originals multiplayer ready would be impossible. The bridges require that the player trip lines that make the bridge impassible where the player isn't (in other words, if the player is on top of a bridge, below the bridge is a solid wall, impassible). The team has decided to keep the bridges, but have had to cut multiplayer. 

The sounds and graphics have all been carried over as well as animated fire skies and colored walls. All of the enemies are in the TC, especially the Nightmare Imp and Motherdemon. The enemies are hi-res, as are the weapons and textures. 

The music has been recorded from the original game, edited, and have special versions designed for the TC, both in quality and size. All tracks are included. There are 2 versions of the music wad, a normal one, at 52 megs, and also a smaller one (for the 56k modem users) at 20.2 megs. 

That's all to be said. Scripting, done. Levels, done. Music and sounds, done. Atmosphere, done. And most importantly, the gameplay and fun factor are perfect. It's not exact, as there are a few surprises in store, especially for those who are willing to search for them. 

So, on behalf of the entire Doom 64 TC, enjoy. We hope you have as much fun playing as we've had making it. 

I suggest to explore their website as it has lots of great stuff.

second one is DooM64 EX

Doom 64 EX is a faithful recreation of the original game using the Doom source code as the base with the benefit from newer control methods like mouse look, high resolutions and color depth. In addition to that, Doom 64 EX will also feature mod support to allow users to create custom levels, textures and sprites. Doom 64 EX is also aimed to be 100% accurate to the original game as close as possible and offer some PC-specific features that can enhance the game.

well great stuff to download over there too.... so I suggest to check both websites , also if you want to play with this one you should google for doom 64 original rom for n64  .....






















Friday, May 31, 2013

Duke Nukem Forever ! (the real one?)

well dnf , one of the worst expensive game I ever bought .... waste of time and money .... shame on gearbox , really stop doing that!!! (you know what I am talking about....)
however this is a mod for the duke nukem atomic edition , still had the time to play it and test it if it' s worth .....

first :

INSTALL INFORMATION:

Unzip the contents of dnf.zip into an EMPTY DIRECTORY (call it whatever you want),
place a copy of Duke3d.grp (the Atomic Edition version) in that directory and run
DNF.bat. Make sure the directory is empty before you install this mod as outside
files will conflict with the mod. Do NOT replace the supplied _eduke32.exe with
your own as this mod has been optimized for the included version of EDuke32 and
other versions may cause undesired results.

Note to Steam users: Your Duke3d.grp is located in the following directory:
steam\steamapps\common\Duke Nukem 3D\gameroot\classic
Steam users automatically have the required Atomic Edition version of the grp.

second:

This was amazing! The first level starts off a bit slow, and besides the new art and a few references played like an ordinary Duke 3D level (although the view from the top of the lady killer is stunning) and there's good atmosphere.
After you get the bike, there's a bit of a turning point and gameplay starts becoming more ambitious and interesting, plus all the references, both in-your-face and the smaller ones, and the obvious/exact replicas as well as ideas/locations etc which are only loosely based on the old trailers.
Is it DNF? No, but (besides the start maybe) there is not a single boring moment in the entire thing, and you'll have a huge grin every time you come across something from the trailers (especially when it's gameplay related and not just a visual thing). It definitely has a DNF feel, but some parts have it more than others.
Soon after you start, it grabs you like a vice and it won't let go until you finish. 100% Recommended! Go download now.







Wednesday, April 24, 2013

DooM eternal

doom eternal .... as the title says one of biggest wad around ....

from doomworld:

Eternal Doom remains famous for one thing: the massive, massive maps. The average map in Eternal Doom is about four times the size of the average stock Doom map, and takes much, much longer to complete. Actually this is the subject of many complaints about Eternal Doom. In some cases you have to hit a switch and then walk across the map again (which can take a good ten minutes) to get through the door the switch opened. These sorts of puzzles, coupled with the huge size of the maps both annoyed some and delighted others. Either way you can't deny that all the maps in Eternal Doom are quality, and if nothing else the massive size of the level data (which is the largest collection of level data to date) is impressive enough to warrent a spot here.

how to play :

google for doom2.wad and download and copy it into gzdoom main folder

then download gzdoom here:

 gzdoom

then drag eternal.wad into gzdoom executable and select doom2 hell on the earth

















download

Friday, April 12, 2013

The Stronghold!!

This is a great DooM mod!! just like the horde in gears of war you engage countless wave of enemies...

from their site:


You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag'sInvasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!

So, what can you actually expect from a PK3 that's over 150MB?

35 new maps all from scratch (+4 secret maps)
18 powerful weapons (some totally new ones)
20 different powerups to play with
30 additional new monsters (some totally new ones)
5 different gamemodes (e.g. Deadline, Core, ...)
1 complete new HUD (add. info on screen)
unique voice acting & announcers
full soundtrack with exclusive songs by Lexus Alyus
32bit skyboxes, fog, lights and environment
dynamic lights for actors and in maps
cinematic sequences for gamemodes and endings
special effects, atmospheric and beautifl
full multiplayer for Skulltag, up to 8 players
bounty, earn credits for killed demons
dynamic skill for all skill settings and player counts
hub system with several tiers to battle through
shop system with countless items to buy

...and many many more things for you to discover in this huge and complex project. Don't stop playing, there is even more you haven't seen!



















so what do you need to play ?

first :

download gzdoom: the required engine to run the game (also read the documentation from their web site)

gzdoom

second :

google for this file "doom2.wad" ( I can't give you it's not freeware....)

third :

grab the stronghold mod :

doom stronghold download from their site

then after configured everything .... enjoy ( I always play with a 360 controller!)